


This all involved what were actually six separate Numidiums, and it created noncanonical alternate timelines - one of which led to the early collapse of the Septim Empire. It also brought several smaller kingdoms to heel under these four kingdoms. In the final Dragon Break, aka The Warp in the West, the player-character of Elder Scrolls II: Daggerfall uses a Numidium to (canonically) bring peace to the Iliac Bay region by bringing the four kingdoms of Orsinium, Daggerfall, Wayrest, and Sentinel under the Empire by essentially giving them what they wanted. There isn't an agreed-upon number of Dragon Breaks in The Elder Scrolls canon, however, one of the most egregious examples would be The Warp in the West. The "Dragon" of it is a reference to Akatosh, the God of Time who is thought to be a dragon. This is an occurrence in which the timeline shatters, causing nonlinear time and allow things to happen simultaneously in a way that could not otherwise happen. Most of the Midas Magic meshes should install in your oblivion\data\meshes\magiceffects folder for the Newer versions, make sure you have both the MidasSpells.esp and the MidasSpells.bsa file in your oblivion\data folder. To make everything all the more ridiculous, we have the concept of a Dragon Break.
